Search results for " Digital technologies"

showing 9 items of 9 documents

Industry 4.0 transition: a systematic literature review combining the absorptive capacity theory and the data–information–knowledge hierarchy

2021

Purpose The effect of the transition toward digital technologies on today’s businesses (i.e. Industry 4.0 transition) is becoming increasingly relevant, and the number of studies that have examined this phenomenon has grown rapidly. However, systematizing the existing findings is still a challenge, from both a theoretical and a managerial point of view. In such a setting, the knowledge management (KM) discipline can provide guidance to address such a gap. Indeed, the implementation of fundamental digital technologies is reshaping how firms manage knowledge. Thus, this study aims to critically review the existing literature on Industry 4.0 from a KM perspective. Design/methodology/approach …

Digital transformationIndustry 4.0 transitionData-information-knowledge hierarchyManagement of Technology and InnovationStrategy and ManagementKnowledge managementOrganizational learningDigital transitionDigital technologiesAbsorptive capacitybsorptive capacity Knowledge management Digital technologies Data-information-knowledge hierarchy Digital transition Industry 4.0 transition Digital transformation Organizational learningSettore ING-IND/35 - Ingegneria Economico-GestionaleAbsorptive capacity; Data-information-knowledge hierarchy; Digital technologies; Digital transformation; Digital transition; Industry 4.0 transition; Knowledge management; Organizational learning
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Viaggi nell’immaginario: il turismo virtuale nel sito UNESCO di Tarragona

2023

Le nuove tecnologie hanno trasformato in modo radicale non solo la geografia come disciplina, ma anche le geografie del mondo. Il digitale ha assunto, infatti, un ruolo di mediazione sempre più pervasivo nella produzione dello spazio, come delle conoscenze e degli immaginari geografici. Le possibilità offerte dal virtuale, in particolare, offrono oggi un contributo decisivo nella comunicazione dei significati attribuiti ai luoghi e rispondono in modo sempre più efficace ai bisogni emergenti del settore turistico. Le esperienze di visita mediate dal digitale mirano a coinvolgere i sensi e risultano efficaci quando promuovono immersioni rigorosamente realistiche. Nel quadro di queste riflessi…

New technologies have radically transformed not only geography as a discipline but also the geographies of the world. Indeed the digital has assumed an increasingly pervasive mediating role in the production of space as of geographic knowledge and imaginaries. The possibilities offered by the virtual in particular now offer a decisive contribution in communicating the meanings attributed to places and respond increasingly effectively to the emerging needs of the tourism sector. Digitally mediated visitor experiences aim to engage the senses and are effective when they promote rigorously realistic immersions. Within the framework of these reflections the paper highlights the renewed relevance of authenticity both of the tourism experience and of cultural heritage in relation to its potential for attraction and proposes a contextualization of the theme in light of the unprecedented opportunities granted by technologies for the creation of virtual and augmented spaces. The proposed discussion is therefore also a journey aimed at exploring authenticity as a tool through which new technologies can effectively mediate a sense of place and foster brand communication of a destination. The case study is the UNESCO site of Tarragona whose most relevant image for urban policies is presented. This shared figuration spatially defined and rooted in a precise historical moment is reconstructed on the one hand through the analysis of functional documentation for the candidacy and on the other by means of a review of mobile applications developed for the promotion of the city's cultural heritage. The proposed journey and exploration of the place return in light of the research data and in conclusion the central role played by digital technologies in mediating the UNESCO imaginary. The forms of virtual tourism in Tarragona confirm that to travel is to experience a text enveloped in time and inscribed in space.Settore M-GGR/01 - Geografia
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From the blogosphere into the parliament: The role of digital technologies in organizing social movements

2019

Abstract In this paper, we present a process model exploring the roles played by digital technologies (DTs) in the organization of collective action (CA) of social movements (SMs) at different points in their lifecycles. The process model, which is based on an exploratory case study of the Italian Five Star Movement, relates the environmental conditions to the working logic, structure and use of DTs at three different stages of the SMs. We explain how these choices are adopted at each stage to address internal and environmental challenges and how they create further challenges to be addressed to pass to the next stage. We further explore the dynamics between the logic of connective and coll…

Organizational Behavior and Human Resource ManagementKnowledge managementComputer scienceProcess (engineering)ParliamentBlogospheremedia_common.quotation_subjectControl (management)02 engineering and technologyLibrary and Information SciencesCollective actionManagement Information Systems020204 information systemsManagement of Technology and Innovation0502 economics and business0202 electrical engineering electronic engineering information engineeringmedia_commonSocial movementStructure (mathematical logic)business.industry05 social sciencesSocial movements Collective action Digital technologies Social media Movimento Cinque Stelle (the Five Star Movement)Organizational structurebusiness050203 business & managementInformation SystemsInformation and Organization
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IL DESIGN DEI BENI CULTURALI.CRISI TERRITORIO, IDENTITÀ

2013

Sino a pochi anni fa accostare il termine Design a quello di Beni Culturali avrebbe avuto il sapore di una provocazione. Un evidente ossimoro, insomma, tra una parola -Design- per sua natura legata all’idea del nuovo e un’altra -Beni Culturali- evidentemente connessa alla conservazione dell’antico. Se il Design inoltre rimandava quasi automaticamente a una modalità del progetto fondata ancora largamente sul riferimento al paradigma industriale, i Beni Culturali evocavano una concezione “patrimoniale” del lascito storico, per la massima parte individuato nel paesaggio e nei “beni” ereditati dalla cultura delle età preindustriali. E’ dunque evidente che la nuova dizione di Design dei Beni Cul…

Settore ICAR/13 - Disegno IndustrialeDesign Cultural Heritage Crisis Territory Digital technologiesDesign Beni Culturali Crisi Territorio Tecnologie digitali
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Using/Designing Digital Technologies of Representation in Aborginal Australian Knowledge Practices

2007

Yolngu Aboriginal conceptsindigenous Australian knowledgeuse and design of digital technologies of representation
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Performing arts and mediation technology in the period of lockdown

2021

Advancements in digital technologies have become novel ways to enrich communication, expression, and transmission of arts knowledge. Technology is increasingly implemented in the performance space, as a source of inspiration for artists. Especially in this period of lockdown, mediation technology has turned out to be an essential tool for different aspects of social life, as in performing arts. With venues, schools and artistic activities closed, performers, students and spectators have been obliged to keep connecting in remote conditions. This article wants to retrace the aesthetic impact of mediation technology in performing arts during this period of lockdown by focusing on the aspects t…

as a source of inspiration for artists. Especially in this period of lockdownUNESCO::CIENCIAS DE LAS ARTES Y LAS LETRASGiusy Advancements in digital technologies have become novel ways to enrich communicationterritorios para el arte 590908 2021 7 8182072 Performing arts and mediation technology in the period of lockdown Caruso [revista de investigación musical]schools and artistic activities closed2386-8260 13268 Itamarand transmission of arts knowledge. Technology is increasingly implemented in the performance spaceperformersPerforming Artsrevista de investigación musical: territorios para el arte 590908 2021 7 8182072 Performing arts and mediation technology in the period of lockdown Carusoexpression:CIENCIAS DE LAS ARTES Y LAS LETRAS [UNESCO]students and spectators have been obliged to keep connecting in remote conditions. This article wants to retrace the aesthetic impact of mediation technology in performing arts during this period of lockdown by focusing on the aspects that induced advancements of strategies for the transmission of performing arts. The goal is to illustrate the potentialities as well as the challenges of the arttechnology encounter by underlining the transformation of the interaction with and perception of the performance space in remote conditions and in distance learning. The implementation of digital technologies is contributing to the evolution of the performing arts sector by facilitating futuristic approaches. 402 412mediation technology has turned out to be an essential tool for different aspects of social lifeas in performing arts. With venues
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Behind the scenes of artificial intelligence: a study of micro-work platforms in France

2019

Este artículo es una versión resumida del informe “Le Micro-travail en France. Derrière l’automatisation de nouvelles précarités au travail?» This article is a summarized version of the report "Le Micro-travail en France. Derrière l’automatisation de nouvelles précarités au travail?" .; International audience; Micro-work internet services allocate small, standardized tasks of data generation and annotation to crowds of providers. The outputs are mainly used to produce artificial intelligence solutions. It is an exemplary instance of the “platformization” of the economy, and of the transformations of labour that digital technologies bring about. To uncover the conditions under which micro-wo…

standardized tasks of data generation and annotation to crowds of providers. The outputs are mainly used to produce artificial intelligence solutions. It is an exemplary instance of the ?platformization? of the economyinteligencia artificialwithout adequate protection and with only limited opportunities to voice issues or seek advice. Especially as the current boom of artificial intelligence raises demand for their servicesPaolawe use the data collected to present the socio-economic backgrounds of the people who engage in micro-workmicro-workClémentand the general public. This article is a summarized version of the report ?Le Micro-travail en France. Derrière l?automatisation de nouvelles précarités au travail?» trabajo digitaltrabajo digitaltheir motivations and needsUNESCO::SOCIOLOGÍAwhile the micro-working population is very diverseand its broader societal implicationsLe Ludecwe conducted an extensive empirical study in France. In this paperand of the transformations of labour that digital technologies bring about. To uncover the conditions under which micro-work is performedmicro-trabajoElinor Micro-work internet services allocate small[SHS.SOCIO]Humanities and Social Sciences/SociologyWahal1137-7038 8537 Arxius de sociologia 558787 2019 41 7605683 En la trastienda de la inteligencia artificial. Una investigación sobre las plataformas de micro-trabajo en francia Casillia significant portion (including working women with children and with higher education degrees) face pressing financial needs and rely on this activity to make ends meet. Micro-workers are also exposed to distinctive psycho-social risksTubaro:SOCIOLOGÍA [UNESCO]artificial intelligenceand their everyday practices. We show thatartificial intelligence 87 107unionseconomía de plataformasdigital labourtheir working conditions call for attention from policy-makersAntonio A.platform economy
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Digital generations, but not as we know them

2019

The aim of this article is to see whether or not adolescents were the real leaders of the digital ‘revolution’ in the 1990s and whether they have sustained or even improved their position in the 2000s. The analysis is based on two surveys carried out in Italy, France, the United Kingdom, Germany, and Spain in 1996 ( N = 6609) and in 2009 ( N = 7255). The results show that the adolescents belonging to the first digital generation in 1996 were the most equipped with new technologies, although not the most intensive users. In 2009, the adolescents lost their position as the leading adopters and lagged behind youth and young adults regarding the use of new technologies and computer skills.

ta520young adultsEmerging technologies050801 communication & media studiesdigital native generation0508 media and communicationsdigital native generationsdigital technology diffusionnuoretArts and Humanities (miscellaneous)Computer literacydigital generationsdigital technology useadolescentsSociologydigital generationdigital technologiesta113nuoret aikuisetyouthCommunication05 social sciencesAdvertisingyouthsdigitaalitekniikkaadolescents youths young adults digital generations digital native generations digital technologies050903 gender studiesEU5nuoruusPosition (finance)digital technologydiginatiivit0509 other social sciencesConvergence: The International Journal of Research into New Media Technologies
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Video projection mapping e arti performative. Una nuova macchina scenotecnica della visione per generare nuovi spazi aumentati

L’oggetto principale della dissertazione è il video projection mapping, un’applicazione di realtà aumentata che utilizza le tecniche di videoproiezione digitale non su tradizionali schermi di proiezione ma sulla realtà stessa, sugli oggetti fisici, ai quali si adatta e si lega in maniera inestricabile, ibridando il livello fisico-reale e il livello digitale. Al contrario di come spesso è stato considerato, il video projection mapping non è solo un gadget tecnologico dei nostri tempi; quando si ibrida con altri media, come le arti performative, diviene linguaggio metaforico, oltrepassando il suo livello tecnologico per produrre significati, per mediare idee. Considerando il suo uso nello spe…

video projection mapping; performing arts; augmented space; digital technologies; augmented reality; virtual reality; theatre; dance; opera; architectural mapping;Settore L-ART/06 - Cinema Fotografia E Televisionespazio aumentatotecnologie digitaliaugmented spaceaugmented realitydigital technologiearti performativedanzatheatreoperateatro; danza; opera; architectural mapping; [video projection mapping; arti performative; spazio aumentato; tecnologie digitali; realtà aumentata; realtà virtuale]realtà virtuale: teatrovideo projection mappingdancevirtual realityarchitectural mappingperforming artSettore L-ART/05 - Discipline Dello Spettacolorealtà aumentata
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