Search results for " Digital technologies"
showing 9 items of 9 documents
Industry 4.0 transition: a systematic literature review combining the absorptive capacity theory and the data–information–knowledge hierarchy
2021
Purpose The effect of the transition toward digital technologies on today’s businesses (i.e. Industry 4.0 transition) is becoming increasingly relevant, and the number of studies that have examined this phenomenon has grown rapidly. However, systematizing the existing findings is still a challenge, from both a theoretical and a managerial point of view. In such a setting, the knowledge management (KM) discipline can provide guidance to address such a gap. Indeed, the implementation of fundamental digital technologies is reshaping how firms manage knowledge. Thus, this study aims to critically review the existing literature on Industry 4.0 from a KM perspective. Design/methodology/approach …
Viaggi nell’immaginario: il turismo virtuale nel sito UNESCO di Tarragona
2023
Le nuove tecnologie hanno trasformato in modo radicale non solo la geografia come disciplina, ma anche le geografie del mondo. Il digitale ha assunto, infatti, un ruolo di mediazione sempre più pervasivo nella produzione dello spazio, come delle conoscenze e degli immaginari geografici. Le possibilità offerte dal virtuale, in particolare, offrono oggi un contributo decisivo nella comunicazione dei significati attribuiti ai luoghi e rispondono in modo sempre più efficace ai bisogni emergenti del settore turistico. Le esperienze di visita mediate dal digitale mirano a coinvolgere i sensi e risultano efficaci quando promuovono immersioni rigorosamente realistiche. Nel quadro di queste riflessi…
From the blogosphere into the parliament: The role of digital technologies in organizing social movements
2019
Abstract In this paper, we present a process model exploring the roles played by digital technologies (DTs) in the organization of collective action (CA) of social movements (SMs) at different points in their lifecycles. The process model, which is based on an exploratory case study of the Italian Five Star Movement, relates the environmental conditions to the working logic, structure and use of DTs at three different stages of the SMs. We explain how these choices are adopted at each stage to address internal and environmental challenges and how they create further challenges to be addressed to pass to the next stage. We further explore the dynamics between the logic of connective and coll…
IL DESIGN DEI BENI CULTURALI.CRISI TERRITORIO, IDENTITÀ
2013
Sino a pochi anni fa accostare il termine Design a quello di Beni Culturali avrebbe avuto il sapore di una provocazione. Un evidente ossimoro, insomma, tra una parola -Design- per sua natura legata all’idea del nuovo e un’altra -Beni Culturali- evidentemente connessa alla conservazione dell’antico. Se il Design inoltre rimandava quasi automaticamente a una modalità del progetto fondata ancora largamente sul riferimento al paradigma industriale, i Beni Culturali evocavano una concezione “patrimoniale” del lascito storico, per la massima parte individuato nel paesaggio e nei “beni” ereditati dalla cultura delle età preindustriali. E’ dunque evidente che la nuova dizione di Design dei Beni Cul…
Using/Designing Digital Technologies of Representation in Aborginal Australian Knowledge Practices
2007
Performing arts and mediation technology in the period of lockdown
2021
Advancements in digital technologies have become novel ways to enrich communication, expression, and transmission of arts knowledge. Technology is increasingly implemented in the performance space, as a source of inspiration for artists. Especially in this period of lockdown, mediation technology has turned out to be an essential tool for different aspects of social life, as in performing arts. With venues, schools and artistic activities closed, performers, students and spectators have been obliged to keep connecting in remote conditions. This article wants to retrace the aesthetic impact of mediation technology in performing arts during this period of lockdown by focusing on the aspects t…
Behind the scenes of artificial intelligence: a study of micro-work platforms in France
2019
Este artículo es una versión resumida del informe “Le Micro-travail en France. Derrière l’automatisation de nouvelles précarités au travail?» This article is a summarized version of the report "Le Micro-travail en France. Derrière l’automatisation de nouvelles précarités au travail?" .; International audience; Micro-work internet services allocate small, standardized tasks of data generation and annotation to crowds of providers. The outputs are mainly used to produce artificial intelligence solutions. It is an exemplary instance of the “platformization” of the economy, and of the transformations of labour that digital technologies bring about. To uncover the conditions under which micro-wo…
Digital generations, but not as we know them
2019
The aim of this article is to see whether or not adolescents were the real leaders of the digital ‘revolution’ in the 1990s and whether they have sustained or even improved their position in the 2000s. The analysis is based on two surveys carried out in Italy, France, the United Kingdom, Germany, and Spain in 1996 ( N = 6609) and in 2009 ( N = 7255). The results show that the adolescents belonging to the first digital generation in 1996 were the most equipped with new technologies, although not the most intensive users. In 2009, the adolescents lost their position as the leading adopters and lagged behind youth and young adults regarding the use of new technologies and computer skills.
Video projection mapping e arti performative. Una nuova macchina scenotecnica della visione per generare nuovi spazi aumentati
L’oggetto principale della dissertazione è il video projection mapping, un’applicazione di realtà aumentata che utilizza le tecniche di videoproiezione digitale non su tradizionali schermi di proiezione ma sulla realtà stessa, sugli oggetti fisici, ai quali si adatta e si lega in maniera inestricabile, ibridando il livello fisico-reale e il livello digitale. Al contrario di come spesso è stato considerato, il video projection mapping non è solo un gadget tecnologico dei nostri tempi; quando si ibrida con altri media, come le arti performative, diviene linguaggio metaforico, oltrepassando il suo livello tecnologico per produrre significati, per mediare idee. Considerando il suo uso nello spe…